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ThingLink is an interactive media platform that enables the creation and sharing of rich, engaging content by adding interactive tags to images, videos, and 360° media. It brings digital content to life, promoting active engagement and deep learning.

  1. Defining Objectives
    Teachers can use ThingLink to create interactive learning materials that clearly articulate learning objectives.
  2. Determining Required Evidence
    Student-created ThingLinks can serve as evidence of understanding. Teachers can assess the depth and relevancy of the interactive tags students create.
  3. Creating the Learning Plan
    ThingLink can form an integral part of the learning plan by providing interactive resources and learning activities that foster critical thinking and active engagement.

  1. Content
    Teachers can use ThingLink to differentiate content by adding varied interactive tags that cater to diverse learning styles and preferences.
  2. Learning Process
    The interactive nature of ThingLink supports differentiation in the learning process, allowing students to explore content at their own pace.
  3. Product
    Students can demonstrate their understanding by creating their own ThingLinks, offering a unique and creative outlet for showcasing learning.
  4. Learning Environment
    ThingLink fosters an engaging, interactive, and adaptive learning environment, making learning more personal and immersive.

  1. Online Lessons: ThingLink can enhance online lessons by adding an interactive dimension to digital content, making remote learning more dynamic and engaging.
  2. Virtual Reality: ThingLink supports the creation of interactive 360° media, offering a kind of immersive learning experience akin to virtual reality.
  3. Gamification: While not a traditional gamification tool, the interactive and exploratory nature of ThingLink can make learning more game-like and engaging.

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