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Equity Maps is a tool designed to visually track group discussions and promote equal participation in the learning process. This platform is valuable in fostering collaborative work and making sure every voice is heard, reflecting the core values of the InDo app.

  1. Defining Objectives
    Equity Maps helps educators define clear objectives for group discussions. The goals can include fostering an equitable environment where every student has a voice and enhancing active listening skills.
  2. Determining Required Evidence
    Through visual tracking of discussion contributions, educators can gather evidence on student participation and engagement, directly assessing the accomplishment of the set objectives.
  3. Creating the Learning Plan
    Equity Maps can be integrated into lesson plans involving group discussions. Teachers can utilize the maps to plan future discussions by considering previous patterns of participation.

  1. Content
    Equity Maps allows teachers to adapt content delivery based on the needs of the group, ensuring equitable participation in discussions.
  2. Learning Process
    By visualizing participation, Equity Maps supports differentiation in learning processes. Teachers can easily identify students who may need additional prompting or support to participate actively.
  3. Product
    As a final product, students can participate in creating and interpreting the Equity Maps to demonstrate their understanding of collaborative learning dynamics.
  4. Learning Environment
    Equity Maps helps create an equitable learning environment, where every student's voice is valued and heard, crucial for effective differentiated instruction.

  1. Artificial Intelligence: Not Applicable
  2. Adaptive Learning: Not Applicable
  3. Online Lessons: Equity Maps can be used during online group discussions to ensure equal participation, making it an effective tool for online lessons.
  4. Augmented Reality: Not Applicable
  5. Virtual Reality: Not Applicable
  6. Gamification: While Equity Maps does not have traditional game elements, the visual mapping of participation can engage students in a form of competition to contribute more evenly to discussions, thus increasing their engagement.

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